Making a game with CoffeeScript and Phaser.
Day 1: Ideas and Research
The first most pressing question might be, “Why HTML5?” I have experience in a few game engines (Unreal, Sparrow, LibGDX, SDL, to name a few), none of which have anything to do with the Internet. But I think that the Internet as a whole is approaching a sort of technological singularity, in that it is quickly becoming possible to do anything on the web. If you don’t believe me you can check out this page of WebGL demos. Probably no one knows this better than Google; they even have a thing called…
View original post 1,761 more words